Gabriella Kazai is VP of Data Science at Lumi, the startup company behind the Lumi Social News app which provides personalised recommendations of crowd curated content from across the world's media and social networks, see android.lumi.do. Prior to that, Gabriella worked as a research consultant at Microsoft Bing and at Microsoft Research. Her research interests include recommender systems, machine learning, IR, crowdsourcing, gamification, data mining, social networks and PIM, with influences from HCI. She holds a PhD in IR from Queen Mary University of London. She published over 90 research papers and organised several workshops (e.g., BooksOnline 2008-2012, GamifIR 2014-2015) and IR conferences (ICTIR 2009, ECIR 2015). She is one of the founders and organisers of the INEX Book Track since 2007 and the TREC Crowdsourcing track 2011-2013. She is also co-organiser of the News IR Workshop.
By Gabriella Kazai on 7th November 2016
It seems you can’t go very far these days without hearing something about Deep Learning. Here is a quick digest of some of the recent Deep Learning news and blog posts and a couple of pointers to potentially useful resources. This compilation was made possible thanks to Lumi News AI. Articles in this digest appeared […]
By Gabriella Kazai on 25th August 2016
The 3rd Gamification in Information Retrieval (GamifIR 2016) Workshop, hosted at SIGIR 2016, started off with a highly insightful and timely keynote by Sebastian Deterding. Sebastian is a senior research fellow at the Digital Creativity Labs at the University of York, a founder and principal designer of the design agency coding conduct, a founder of […]
By Gabriella Kazai on 31st January 2016
Machine Learning (ML) is continuing to be a hot topic in industry with Google, Microsoft and Yahoo headlining in recent news. Here is a quick digest of some of the recent exciting events in ML and a couple of pointers to potentially useful ML resources. In A Huge Breakthrough, Google’s AI Beats A Top […]
By Gabriella Kazai on 30th October 2015
News is generating renewed interest in IR prompted by the recent seismic shifts in the global newspaper industry and the changes in audience habits to consume news . While printed news still makes up the better part of the global newspaper revenues, digital news is a fast growing contributor, especially in North America and Europe.
By Gabriella Kazai on 30th April 2014
The 1st Gamification in Information Retrieval (GamifIR) workshop was held at ECIR 2014 on April 13 in Amsterdam. The workshop focused on the challenges and opportunities that gamification may present for the information retrieval (IR) community. Gamification, which is the application of game elements and mechanics in non-gaming environments with the aim to increase user […]